ゲージの描き方と動作のさせ方 (2)

四角のゲージを表示する代わりに、重なった丸が広がっていくように改造する。

// forked from Megumi221's forked from: #3 MouseRecord forked from: #2 Loop forked from: #1 LikeATimeLine WonderflBook Interactive2
// forked from Murai's #3 MouseRecord forked from: #2 Loop forked from: #1 LikeATimeLine WonderflBook Interactive2
// forked from Murai's #2 Loop forked from: #1 LikeATimeLine WonderflBook Interactive2
// forked from Murai's #1 LikeATimeLine WonderflBook Interactive2
package {
	import flash.display.Sprite;
	import flash.events.Event;
	
	[SWF(width="465",height="465",backgroundColor="0xFFFFFF",frameRate="30")]
	public class WonderflBook extends Sprite {
		private var _timeGage:Sprite;
		private var _timeGage2:Sprite;
		private var _frameCount:uint=0;
		private var _frameCountLimit:uint=150;
		
		public function WonderflBook(){
			init();
		}
		public function init():void{
			_timeGage=new Sprite();
			_timeGage.graphics.beginFill(0x55FF22,0.5);
			_timeGage.graphics.drawCircle(0,0,1);
			_timeGage.graphics.endFill();
			_timeGage.x=stage.stageWidth*0.5;
			_timeGage.y=stage.stageHeight*0.5;

			_timeGage2=new Sprite();
			_timeGage2.graphics.beginFill(0xCC66FF,0.5);
			_timeGage2.graphics.drawCircle(0,0,1);
			_timeGage2.graphics.endFill();
			_timeGage2.x=stage.stageWidth*0.5;
			_timeGage2.y=stage.stageHeight*0.5;
			
			addChild(_timeGage);
			addChild(_timeGage2);
			start();
		}
		private function render(e:Event):void{
			if(_frameCount >= _frameCountLimit){
				_frameCount=0;
			}
			_timeGage.width=(_frameCount/_frameCountLimit)*stage.stageHeight;
			_timeGage.height=(_frameCount/_frameCountLimit)*stage.stageWidth;
			_timeGage2.width=(_frameCount/_frameCountLimit)*stage.stageWidth*0.5;
			_timeGage2.height=(_frameCount/_frameCountLimit)*stage.stageHeight*0.5;
			_frameCount++;
		}
		public function start():void{addEventListener(Event.ENTER_FRAME,render);};
	}
}

動くのだが、プロパティ(?)_timeGage.widthや_timeGage.heightで何が指定できるのかが、いまいち分かっていない。